enableVertexAttribArray method - RenderingContext class - dart ...

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API docs for the enableVertexAttribArray method from the RenderingContext class, for the Dart programming language. DartSDK dart:web_gl RenderingContext Constants ACTIVE_ATTRIBUTES ACTIVE_TEXTURE ACTIVE_UNIFORMS ALIASED_LINE_WIDTH_RANGE ALIASED_POINT_SIZE_RANGE ALPHA ALPHA_BITS ALWAYS ARRAY_BUFFER ARRAY_BUFFER_BINDING ATTACHED_SHADERS BACK BLEND BLEND_COLOR BLEND_DST_ALPHA BLEND_DST_RGB BLEND_EQUATION BLEND_EQUATION_ALPHA BLEND_EQUATION_RGB BLEND_SRC_ALPHA BLEND_SRC_RGB BLUE_BITS BOOL BOOL_VEC2 BOOL_VEC3 BOOL_VEC4 BROWSER_DEFAULT_WEBGL BUFFER_SIZE BUFFER_USAGE BYTE CCW CLAMP_TO_EDGE COLOR_ATTACHMENT0 COLOR_BUFFER_BIT COLOR_CLEAR_VALUE COLOR_WRITEMASK COMPILE_STATUS COMPRESSED_TEXTURE_FORMATS CONSTANT_ALPHA CONSTANT_COLOR CONTEXT_LOST_WEBGL CULL_FACE CULL_FACE_MODE CURRENT_PROGRAM CURRENT_VERTEX_ATTRIB CW DECR DECR_WRAP DELETE_STATUS DEPTH_ATTACHMENT DEPTH_BITS DEPTH_BUFFER_BIT DEPTH_CLEAR_VALUE DEPTH_COMPONENT DEPTH_COMPONENT16 DEPTH_FUNC DEPTH_RANGE DEPTH_STENCIL DEPTH_STENCIL_ATTACHMENT DEPTH_TEST DEPTH_WRITEMASK DITHER DONT_CARE DST_ALPHA DST_COLOR DYNAMIC_DRAW ELEMENT_ARRAY_BUFFER ELEMENT_ARRAY_BUFFER_BINDING EQUAL FASTEST FLOAT FLOAT_MAT2 FLOAT_MAT3 FLOAT_MAT4 FLOAT_VEC2 FLOAT_VEC3 FLOAT_VEC4 FRAGMENT_SHADER FRAMEBUFFER FRAMEBUFFER_ATTACHMENT_OBJECT_NAME FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL FRAMEBUFFER_BINDING FRAMEBUFFER_COMPLETE FRAMEBUFFER_INCOMPLETE_ATTACHMENT FRAMEBUFFER_INCOMPLETE_DIMENSIONS FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT FRAMEBUFFER_UNSUPPORTED FRONT FRONT_AND_BACK FRONT_FACE FUNC_ADD FUNC_REVERSE_SUBTRACT FUNC_SUBTRACT GENERATE_MIPMAP_HINT GEQUAL GREATER GREEN_BITS HIGH_FLOAT HIGH_INT IMPLEMENTATION_COLOR_READ_FORMAT IMPLEMENTATION_COLOR_READ_TYPE INCR INCR_WRAP INT INT_VEC2 INT_VEC3 INT_VEC4 INVALID_ENUM INVALID_FRAMEBUFFER_OPERATION INVALID_OPERATION INVALID_VALUE INVERT KEEP LEQUAL LESS LINE_LOOP LINE_STRIP LINE_WIDTH LINEAR LINEAR_MIPMAP_LINEAR LINEAR_MIPMAP_NEAREST LINES LINK_STATUS LOW_FLOAT LOW_INT LUMINANCE LUMINANCE_ALPHA MAX_COMBINED_TEXTURE_IMAGE_UNITS MAX_CUBE_MAP_TEXTURE_SIZE MAX_FRAGMENT_UNIFORM_VECTORS MAX_RENDERBUFFER_SIZE MAX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_SIZE MAX_VARYING_VECTORS MAX_VERTEX_ATTRIBS MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_VERTEX_UNIFORM_VECTORS MAX_VIEWPORT_DIMS MEDIUM_FLOAT MEDIUM_INT MIRRORED_REPEAT NEAREST NEAREST_MIPMAP_LINEAR NEAREST_MIPMAP_NEAREST NEVER NICEST NO_ERROR NONE NOTEQUAL ONE ONE_MINUS_CONSTANT_ALPHA ONE_MINUS_CONSTANT_COLOR ONE_MINUS_DST_ALPHA ONE_MINUS_DST_COLOR ONE_MINUS_SRC_ALPHA ONE_MINUS_SRC_COLOR OUT_OF_MEMORY PACK_ALIGNMENT POINTS POLYGON_OFFSET_FACTOR POLYGON_OFFSET_FILL POLYGON_OFFSET_UNITS RED_BITS RENDERBUFFER RENDERBUFFER_ALPHA_SIZE RENDERBUFFER_BINDING RENDERBUFFER_BLUE_SIZE RENDERBUFFER_DEPTH_SIZE RENDERBUFFER_GREEN_SIZE RENDERBUFFER_HEIGHT RENDERBUFFER_INTERNAL_FORMAT RENDERBUFFER_RED_SIZE RENDERBUFFER_STENCIL_SIZE RENDERBUFFER_WIDTH RENDERER REPEAT REPLACE RGB RGB5_A1 RGB565 RGBA RGBA4 SAMPLE_ALPHA_TO_COVERAGE SAMPLE_BUFFERS SAMPLE_COVERAGE SAMPLE_COVERAGE_INVERT SAMPLE_COVERAGE_VALUE SAMPLER_2D SAMPLER_CUBE SAMPLES SCISSOR_BOX SCISSOR_TEST SHADER_TYPE SHADING_LANGUAGE_VERSION SHORT SRC_ALPHA SRC_ALPHA_SATURATE SRC_COLOR STATIC_DRAW STENCIL_ATTACHMENT STENCIL_BACK_FAIL STENCIL_BACK_FUNC STENCIL_BACK_PASS_DEPTH_FAIL STENCIL_BACK_PASS_DEPTH_PASS STENCIL_BACK_REF STENCIL_BACK_VALUE_MASK STENCIL_BACK_WRITEMASK STENCIL_BITS STENCIL_BUFFER_BIT STENCIL_CLEAR_VALUE STENCIL_FAIL STENCIL_FUNC STENCIL_INDEX STENCIL_INDEX8 STENCIL_PASS_DEPTH_FAIL STENCIL_PASS_DEPTH_PASS STENCIL_REF STENCIL_TEST STENCIL_VALUE_MASK STENCIL_WRITEMASK STREAM_DRAW SUBPIXEL_BITS TEXTURE TEXTURE0 TEXTURE1 TEXTURE2 TEXTURE3 TEXTURE4 TEXTURE5 TEXTURE6 TEXTURE7 TEXTURE8 TEXTURE9 TEXTURE10 TEXTURE11 TEXTURE12 TEXTURE13 TEXTURE14 TEXTURE15 TEXTURE16 TEXTURE17 TEXTURE18 TEXTURE19 TEXTURE20 TEXTURE21 TEXTURE22 TEXTURE23 TEXTURE24 TEXTURE25 TEXTURE26 TEXTURE27 TEXTURE28 TEXTURE29 TEXTURE30 TEXTURE31 TEXTURE_2D TEXTURE_BINDING_2D TEXTURE_BINDING_CUBE_MAP TEXTURE_CUBE_MAP TEXTURE_CUBE_MAP_NEGATIVE_X TEXTURE_CUBE_MAP_NEGATIVE_Y TEXTURE_CUBE_MAP_NEGATIVE_Z TEXTURE_CUBE_MAP_POSITIVE_X TEXTURE_CUBE_MAP_POSITIVE_Y TEXTURE_CUBE_MAP_POSITIVE_Z TEXTURE_MAG_FILTER TEXTURE_MIN_FILTER TEXTURE_WRAP_S TEXTURE_WRAP_T TRIANGLE_FAN TRIANGLE_STRIP TRIANGLES UNPACK_ALIGNMENT UNPACK_COLORSPACE_CONVERSION_WEBGL UNPACK_FLIP_Y_WEBGL UNPACK_PREMULTIPLY_ALPHA_WEBGL UNSIGNED_BYTE UNSIGNED_INT UNSIGNED_SHORT UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_6_5 VALIDATE_STATUS VENDOR VERSION VERTEX_ATTRIB_ARRAY_BUFFER_BINDING VERTEX_ATTRIB_ARRAY_ENABLED VERTEX_ATTRIB_ARRAY_NORMALIZED VERTEX_ATTRIB_ARRAY_POINTER VERTEX_ATTRIB_ARRAY_SIZE VERTEX_ATTRIB_ARRAY_STRIDE VERTEX_ATTRIB_ARRAY_TYPE VERTEX_SHADER VIEWPORT ZERO Staticproperties instanceRuntimeType supported Constructors internal_ Properties canvas drawingBufferHeight drawingBufferWidth hashCode runtimeType Operators operator== Methods activeTexture attachShader bindAttribLocation bindBuffer bindFramebuffer bindRenderbuffer bindTexture blendColor blendEquation blendEquationSeparate blendFunc blendFuncSeparate bufferData bufferDataTyped bufferSubData bufferSubDataTyped checkFramebufferStatus clear clearColor clearDepth clearStencil colorMask compileShader compressedTexImage2D compressedTexSubImage2D copyTexImage2D copyTexSubImage2D createBuffer createFramebuffer createProgram createRenderbuffer createShader createTexture cullFace deleteBuffer deleteFramebuffer deleteProgram deleteRenderbuffer deleteShader deleteTexture depthFunc depthMask depthRange detachShader disable disableVertexAttribArray drawArrays drawElements enable enableVertexAttribArray finish flush framebufferRenderbuffer framebufferTexture2D frontFace generateMipmap getActiveAttrib getActiveUniform getAttachedShaders getAttribLocation getBufferParameter getContextAttributes getError getExtension getFramebufferAttachmentParameter getParameter getProgramInfoLog getProgramParameter getRenderbufferParameter getShaderInfoLog getShaderParameter getShaderPrecisionFormat getShaderSource getSupportedExtensions getTexParameter getUniform getUniformLocation getVertexAttrib getVertexAttribOffset hint isBuffer isContextLost isEnabled isFramebuffer isProgram isRenderbuffer isShader isTexture lineWidth linkProgram noSuchMethod pixelStorei polygonOffset readPixels renderbufferStorage sampleCoverage scissor shaderSource stencilFunc stencilFuncSeparate stencilMask stencilMaskSeparate stencilOp stencilOpSeparate texImage2D texImage2DTyped texImage2DUntyped texParameterf texParameteri texSubImage2D texSubImage2DTyped texSubImage2DUntyped toString uniform1f uniform1fv uniform1i uniform1iv uniform2f uniform2fv uniform2i uniform2iv uniform3f uniform3fv uniform3i uniform3iv uniform4f uniform4fv uniform4i uniform4iv uniformMatrix2fv uniformMatrix3fv uniformMatrix4fv useProgram validateProgram vertexAttrib1f vertexAttrib1fv vertexAttrib2f vertexAttrib2fv vertexAttrib3f vertexAttrib3fv vertexAttrib4f vertexAttrib4fv vertexAttribPointer viewport DomName('WebGLRenderingContext.enableVertexAttribArray') DocsEditable() void enableVertexAttribArray(intindex) Source @DomName('WebGLRenderingContext.enableVertexAttribArray') @DocsEditable() voidenableVertexAttribArray(intindex)=>_blink.BlinkWebGLRenderingContext.instance.enableVertexAttribArray_Callback_1_(this,index);



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