WebGLRenderingContext.getAttribLocation() - Web APIs

文章推薦指數: 80 %
投票人數:10人

The WebGLRenderingContext.getAttribLocation() method of the WebGL API returns the location of an attribute variable in a given WebGLProgram . Skiptomaincontent Syntax Examples Specifications Browsercompatibility Seealso Relatedtopics TheWebGLRenderingContext.getAttribLocation()methodoftheWebGLAPIreturnsthelocationofanattributevariableinagivenWebGLProgram. Syntax GLintgl.getAttribLocation(program,name); Parameters program AWebGLProgramcontainingtheattributevariable. name ADOMStringspecifyingthenameoftheattributevariablewhoselocationtoget. Returnvalue AGLintnumberindicatingthelocationofthevariablenameiffound.Returns-1otherwise. Examples gl.getAttribLocation(program,'vColor'); Specifications Specification Status Comment WebGL1.0Thedefinitionof'getAttribLocation'inthatspecification. Recommendation Initialdefinition. OpenGLES2.0Thedefinitionof'glGetAttribLocation'inthatspecification. Standard MainpageoftheOpenGLAPI. Browsercompatibility Thecompatibilitytableinthispageisgeneratedfromstructureddata.Ifyou'dliketocontributetothedata,pleasecheckouthttps://github.com/mdn/browser-compat-dataandsendusapullrequest. DesktopMobileChromeEdgeFirefoxInternetExplorerOperaSafariAndroidwebviewChromeforAndroidFirefoxforAndroidOperaforAndroidSafarioniOSSamsungInternetgetAttribLocationChrome Fullsupport 9Edge Fullsupport 12Firefox Fullsupport 4IE Fullsupport 11Opera Fullsupport 12Safari Fullsupport 5.1WebViewAndroid Fullsupport YesChromeAndroid Fullsupport 25FirefoxAndroid Fullsupport YesOperaAndroid Fullsupport 12SafariiOS Fullsupport 8SamsungInternetAndroid Fullsupport 1.5Legend Fullsupport Fullsupport Seealso WebGLRenderingContext.getUniformLocation() RelatedTopicsWebGLAPIWebGLRenderingContextPropertiescanvasdrawingBufferHeightdrawingBufferWidthMethodsactiveTexture()attachShader()bindAttribLocation()bindBuffer()bindFramebuffer()bindRenderbuffer()bindTexture()blendColor()blendEquation()blendEquationSeparate()blendFunc()blendFuncSeparate()bufferData()bufferSubData()checkFramebufferStatus()clear()clearColor()clearDepth()clearStencil()colorMask()commit()compileShader()compressedTexImage[23]D()compressedTexSubImage2D()copyTexImage2D()copyTexSubImage2D()createBuffer()createFramebuffer()createProgram()createRenderbuffer()createShader()createTexture()cullFace()deleteBuffer()deleteFramebuffer()deleteProgram()deleteRenderbuffer()deleteShader()deleteTexture()depthFunc()depthMask()depthRange()detachShader()disable()disableVertexAttribArray()drawArrays()drawElements()enable()enableVertexAttribArray()finish()flush()framebufferRenderbuffer()framebufferTexture2D()frontFace()generateMipmap()getActiveAttrib()getActiveUniform()getAttachedShaders()getAttribLocation()getBufferParameter()getContextAttributes()getError()getExtension()getFramebufferAttachmentParameter()getParameter()getProgramInfoLog()getProgramParameter()getRenderbufferParameter()getShaderInfoLog()getShaderParameter()getShaderPrecisionFormat()getShaderSource()getSupportedExtensions()getTexParameter()getUniform()getUniformLocation()getVertexAttrib()getVertexAttribOffset()hint()isBuffer()isContextLost()isEnabled()isFramebuffer()isProgram()isRenderbuffer()isShader()isTexture()lineWidth()linkProgram()pixelStorei()polygonOffset()readPixels()renderbufferStorage()sampleCoverage()scissor()shaderSource()stencilFunc()stencilFuncSeparate()stencilMask()stencilMaskSeparate()stencilOp()stencilOpSeparate()texImage2D()texParameter[fi]()texSubImage2D()uniform[1234][fi][v]()uniformMatrix[234]fv()useProgram()validateProgram()vertexAttrib[1234]f[v]()vertexAttribPointer()viewport()RelatedpagesforWebGLANGLE_instanced_arraysEXT_blend_minmaxEXT_color_buffer_half_floatEXT_disjoint_timer_queryEXT_frag_depthEXT_sRGBEXT_shader_texture_lodEXT_texture_filter_anisotropicOES_element_index_uintOES_standard_derivativesOES_texture_floatOES_texture_float_linearOES_texture_half_floatOES_texture_half_float_linearOES_vertex_array_objectWEBGL_color_buffer_floatWEBGL_compressed_texture_atcWEBGL_compressed_texture_etc1WEBGL_compressed_texture_pvrtcWEBGL_compressed_texture_s3tcWEBGL_compressed_texture_s3tc_srgbWEBGL_debug_renderer_infoWEBGL_debug_shadersWEBGL_depth_textureWEBGL_draw_buffersWEBGL_lose_contextWebGL2RenderingContextWebGLActiveInfoWebGLBufferWebGLContextEventWebGLFramebufferWebGLProgramWebGLQueryWebGLRenderbufferWebGLSamplerWebGLShaderWebGLShaderPrecisionFormatWebGLSyncWebGLTextureWebGLTransformFeedbackWebGLUniformLocationWebGLVertexArrayObject



請為這篇文章評分?