WebGLRenderingContext.getVertexAttribOffset() | Web API
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WebGLRenderingContext.getVertexAttribOffset() 方法源于 WebGL API returns the address of a specified vertex attribute.
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WebGLRenderingContext.getVertexAttribOffset()
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WebAPI
WebGLRenderingContext
WebGLRenderingContext.getVertexAttribOffset()
在此页
句法
范例
规范
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另请参阅
相关话题
WebGLRenderingContext.getVertexAttribOffset()
方法源于
WebGLAPI
returnstheaddressofaspecifiedvertexattribute.
句法
GLintptrgl.getVertexAttribOffset(index,pname);
参数
index
A
GLuint
specifyingtheindexofthevertexattribute.
pname
A
GLenum
whichmustbe
gl.VERTEX_ATTRIB_ARRAY_POINTER
.
返回值
A
GLintptr
indicatingtheaddressofthevertexattribute.
范例
gl.getVertexAttribOffset(i,gl.VERTEX_ATTRIB_ARRAY_POINTER);
规范
规范
状态
Comment
WebGL1.0
Thedefinitionof'getVertexAttribOffset'inthatspecification.
Recommendation
初始定义。
OpenGLES2.0
Thedefinitionof'glGetVertexAttribPointerv'inthatspecification.
Standard
ManpageoftheOpenGLAPI.
浏览器兼容性
Thecompatibilitytableinthispageisgeneratedfromstructureddata.Ifyou'dliketocontributetothedata,pleasecheckout
https://github.com/mdn/browser-compat-data
andsendusapullrequest.
更新GitHub上的兼容性数据
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getVertexAttribOffset
Chrome
9
Edge
12
Firefox
4
IE
11
Opera
12
Safari
5.1
WebViewAndroid
Yes
ChromeAndroid
25
FirefoxAndroid
Yes
OperaAndroid
12
SafariiOS
8
SamsungInternetAndroid
1.5
图例
完整支持
完整支持
另请参阅
WebGLRenderingContext.vertexAttribPointer()
最后修改:
2019年3月23日
,
由MDN贡献者
相关话题
WebGLAPI
WebGLRenderingContext
特性
canvas
drawingBufferHeight
drawingBufferWidth
方法
activeTexture()
attachShader()
bindAttribLocation()
bindBuffer()
bindFramebuffer()
bindRenderbuffer()
bindTexture()
blendColor()
blendEquation()
blendEquationSeparate()
blendFunc()
blendFuncSeparate()
bufferData()
bufferSubData()
checkFramebufferStatus()
clear()
clearColor()
clearDepth()
clearStencil()
colorMask()
commit()
compileShader()
compressedTexImage[23]D()
compressedTexSubImage2D()
copyTexImage2D()
copyTexSubImage2D()
createBuffer()
createFramebuffer()
createProgram()
createRenderbuffer()
createShader()
createTexture()
cullFace()
deleteBuffer()
deleteFramebuffer()
deleteProgram()
deleteRenderbuffer()
deleteShader()
deleteTexture()
depthFunc()
depthMask()
depthRange()
detachShader()
disable()
disableVertexAttribArray()
drawArrays()
drawElements()
enable()
enableVertexAttribArray()
finish()
flush()
framebufferRenderbuffer()
framebufferTexture2D()
frontFace()
generateMipmap()
getActiveAttrib()
getActiveUniform()
getAttachedShaders()
getAttribLocation()
getBufferParameter()
getContextAttributes()
getError()
getExtension()
getFramebufferAttachmentParameter()
getParameter()
getProgramInfoLog()
getProgramParameter()
getRenderbufferParameter()
getShaderInfoLog()
getShaderParameter()
getShaderPrecisionFormat()
getShaderSource()
getSupportedExtensions()
getTexParameter()
getUniform()
getUniformLocation()
getVertexAttrib()
getVertexAttribOffset()
hint()
isBuffer()
isContextLost()
isEnabled()
isFramebuffer()
isProgram()
isRenderbuffer()
isShader()
isTexture()
lineWidth()
linkProgram()
pixelStorei()
polygonOffset()
readPixels()
renderbufferStorage()
sampleCoverage()
scissor()
shaderSource()
stencilFunc()
stencilFuncSeparate()
stencilMask()
stencilMaskSeparate()
stencilOp()
stencilOpSeparate()
texImage2D()
texParameter[fi]()
texSubImage2D()
uniform[1234][fi][v]()
uniformMatrix[234]fv()
useProgram()
validateProgram()
vertexAttrib[1234]f[v]()
vertexAttribPointer()
viewport()
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