Gamification For Learning: Strategies And Examples

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Gamification is about applying gaming strategies to improve learning and make it more engaging for individuals. Gamification for learning can be ... Howcanwehelpyou? Loading... Oups.SomethingHasGoneTerriblyWrong.PleaseTryLater Home Gamification GamificationForLearning:StrategiesAndExamples GamificationForLearning:StrategiesAndExamples TierneyMJ/Shutterstock.com By MarioBuljan November15,2021|Sponsored 13minutestoread Comments Summary: Gamificationforlearningisaprocessthatusesgamemechanicstoenhancelearning.Thisarticlediscussesstrategiesandexamplesofhowit'sdoneeffectively. GamificationInLearningAndWhyItIsImportant Gamificationistheprocessofusinggameelementsinanon-gamecontext.Ithasmanyadvantagesovertraditionallearningapproaches,including: Increasinglearnermotivationlevels Improvingknowledgeretention Betterlearnerengagementthroughsocialmechanismslikebadges,points,orleaderboards Inourmodernworld,technologyisnaturallyadrivingforcebehindlearningandthedevelopmentofcurricula.Toachievebetterresultsfromlearners,today’seducatorsareincreasinglyutilizingcutting-edgedigitaltoolsandstrategiesintheirteachingmethods.Gamificationforlearningisoneofthesestrategiesusedincreasinglybyteachersaroundtheworld. Usinggamifiedelementscanpositivelyimpactstudentengagementandcollaboration,allowingthemtolearnmoreefficientlyasaresult. Gamificationisaboutapplyinggamingstrategiestoimprovelearningandmakeitmoreengagingforindividuals.Gamificationforlearningcanbebeneficialbecausegamesinstilllifelongskillssuchasproblem-solving,criticalthinking,socialawareness,cooperation,andcollaboration.Gamesalsomotivateindividuals,increaseinterestincertainsubjects,reducetherateofattritionamonglearners,improvegrades,andenhancetheircognitiveabilities. Didyouknow?Theglobalgamificationmarket'sestimatedCAGRgrowthis30%,around$31billion,between2020and2025comparedto2019. Inthisarticle,you’lllearnallaboutgamification,includingpracticalstrategiesandexamples.Bytheend,youshouldknoweverythingyouneedtogetupandrunningwiththiscontemporaryeLearningstrategy. garagestock/Shutterstock.com NeuroscienceOfGamification Gamificationpsychologyisafieldthatstudiesthebehaviorofusersingamifiedsystems.Inotherwords,itfocusesonhowtounderstandandinfluencepeople'sbehaviorsthroughgamingmethods.Studieshaveshownthatthebrainworksinharmonywithgamificationandthatittriggersthereleaseofdopamine,whichgivesplayersanincreasedfeelingofmotivationandenjoyment.Buthowexactlydotheyworktogether? 1.GamificationConnectsPeopleOnAnEmotionalLevel Emotionscanbeapowerfultoolforlearning.Theyhelpfacilitateencodingandretrievalofinformationmoreeffectively,makingthelearningprocessmuchmoreefficient.Gamificationcreatesanemotionalconnectionbetweenthecontentandstudents.Itstronglyinfluencestheindividuals'attention,whichmakesthemmorereceptivetolearning. 2.RecallIsControlledByTheHippocampus Thehippocampusisthepartofthebrainthatcontrolstheamountofinformationwerecallorremember.It'snosurprise,then,thatgamificationhelpsstudentsretainbetterwhatthey'velearnedduringclass.Gamificationstimulatesthehippocampalmemory,whichhelpspromotethestorageofnewinformationintolong-termmemory.Moreover,dopamine,aneurotransmitterlinkedwithlearningandmemory,isalsoreleasedfromthehippocampus,whichhelpsmaintainfocusonatask. 3.StoriesAreEasierForTheBrainToProcessThanFacts Thebrainprocessesstoriesmoreeffectivelythanitdoesastringoffacts.Forthisreason,storytellingisafantasticwayofdeliveringnewinformationtostudents.Gamificationgreatlybenefitsfromusingthisstrategy,asgamesoftenincludestory-tellingelementssuchasbackground,characters,plottwists,andmore. bluesroad/Shutterstock.com 4.GamePlayingImprovesEndorphinRelease Endorphinsarenaturalpainkillersthatimproverelaxation,calm,andfocus.They’renaturallyproducedbythebodywhileplayinggamesandperformingotherengagingactivities.Gamificationstrategiesimproveendorphinrelease,helpingtocreateanenvironmentidealforfocusedlearning. 5.PlayingGamesKeepsYourBrainHealthy Gamesencourageneuroplasticity,whichisthebrain’sabilitytorespondtodifferentstimulianddevelopnewconnections.Thiskindoftrainingcanstrengthenneuralpathways,increasecognitiveskillssuchasmemoryandattention,enhancecreativityandproblem-solvingskills,andhelppreventage-relatedcognitivedecline. GamificationVs.Games Game-basedlearningmakesgamesapartofthelearningprocess.Itisaninstructionalmethodwherestudentslearnspecificskillsorknowledgefromplayinganactualgame.Thistypeoflearningtakeseducationalcontentandtransformsitintoagamethatstudentscanplay.Ontheotherhand,gamificationonlymakesuseofgameelementsinanon-gamecontexttoenhancecontentcomprehensionandpromotebetterretentionofinformation.Themaingoalisstilltoimprovestudentengagement,butgamificationdoesnotnecessarilyaimtoteachthemsomethingnew. StrategiesInGamificationForLearning Thereareavarietyofgamificationstrategiesthatyoucanincorporateintoyourlearningenvironment.Themostpopularonesare: Pointsystems Assigningpointsforcompletingdifferenttaskscanencourageindividualstoworkhard.Italsoprovidesanaccuraterepresentationoftheireffortleveltoshowhowmuchtheyhaveprogressedthroughoutthecourseorlesson. Badges Badgesareafantasticwaytoacknowledgeandrewardpeoplefortheirefforts.Abadgeisanawardgivenintheformofavirtualobjectorapinnedimageonyourprofile.Itisafantasticwaytoshowthatyouvaluethehardworkandeffortputintothetask. Leaderboards Leaderboardsaregreatforcreatingcompetitionamongstudents,astheywillwanttoseetheirnameontopandworkharderasaresult.Youcanevencreateseparateleaderboardsbasedondifferentteams,dividingtheindividualsintosmallergroupsforbettercompetition. Challenges Achallengeisataskthatrequiresanindividualtocompletesomethingusingtheirtimeandeffort,butitdoesnothaveanynegativeimpactiffailedordoneincorrectly.Challengescanincorporatelearningstrategiessuchasproblem-solvingwhereindividualsneedtothinkoutsidetheboxtodevelopasolution. Othergamificationtechniquesorstrategiescouldincludetheelementofsurprisetokeepitexcitingandallowusersto"unlock"certainfeaturesorcontentinthegamebycompletingatask. Funfact:Gamifiedhealthcareappsareonewaytodistractchildrenfromthefactthattheyareundergoingmedicaltreatment. ExamplesOfGamificationInLearning Gamificationhelpsimprovethelearningexperienceinmanyways,whetherit’sthroughacademic,industrial,orbusinesscontexts.Inthissection,we’lltakealookatafewofthemostpracticalwaysyoucangamifylearning. GamificationInEducation Thereareseveralgreatexamplesofgamificationineducationthatcanhelpyouformyourowngamifiedteachingstrategy.However,beforedivingintodifferentexamples,let'sfirstlookatgameelementsyoushouldconsiderintheschoolsetting: Narrative Immediatefeedback Fun “Scaffoldedlearning”withchallengesthatincrease Progressindicators(e.g.,points,badges,leaderboards) Socialconnection Playercontrol Nowthatyouknowthedifferentelementsyoucanuse,let'slookatsomeofthebestexamples: Givingpointsformeetingacademicobjectives Givingpointsformeetingobjectivescanbeanexcellentwaytomotivatestudents.Itcanalsohelptrackprogressandincreaseengagement. Givingpointsforaccomplishingnon-academicobjectives Teacherscanalsorewardnon-academicobjectives,liketidyinguptheclassroom,withpoints.Thishelpsmotivatelearnerstomeetbothacademicandnon-academicgoals,whichencouragestheiroverallsuccess. Reflectonpersonalizedperformance Reflectingonpersonalizedperformancehelpsstudentsidentifyandtracktheirprogress.Itisagoodwayforlearnerstoself-assesswhatthey'velearned,predicttheoutcomesoffuturebehavior,andseehowfartheyneedtogotosucceed. Usingdifferentmethodsof“progression” Optingtouselevelsandcheckpointscanhelplearnersfeelliketheyareprogressingthroughthegame.Thismakesthemwanttofindoutwhathappensnext,whichkeepstheirattentionfocusedonlearning. Providetheoptiontogivebadgesratherthanpoints Badgesalsoworkwellwhenitcomestomotivatingandencouragingstudents.Aneffectivealternativetopoints,badgesareagreatwaytoimplementanelementofcompetitionintotheclassroom.Theycanalsohelpcreateasenseofcommunityandincreaseengagementintheclassroom,whichisfantasticforlearningsuccess. Usedifferentplatformsorapplications Usingdifferentplatformsorapplicationsisagreatwaytokeepstudentsengaged.Teacherscanachievestudentengagementthroughtablets,smartphones,andmoretoallowlearnerstoaccesstheirlearningresourcesanytimeandanywhere. Usingtechnologyinthismannerhelpsincreasestudentengagementandmotivation,whicharebothessentialforsupportingeffectivelearning.Someexamplescouldbethefollowing: KhanAcademy KhanAcademyisaNext-Generationeducationnon-profitthatprovidescompletelyfreeonlinelearningtoitsstudents.Itroutinelyemploysgamificationpracticestoassistinthemeasurementofprogressandachievements,aswellasallowstudentstocompetethroughbadges,leaderboards,andmore. Quizlet Quizletisarecentlypopularizedtoolthatutilizesgamificationtoproducesimple,effectivequizzesonstudymaterial.StudentsusingQuizletoftenlearnmoreeffectivelyandwithmoreengagementthanthosethatusetraditionalflash-card-basedapproaches. Duolingo Duolingoisaneducationplatformthathasappliedgamification.Itisaplatformwhereuserslearnlanguagesthroughpracticeandplay.Learnerscanacquirepoints,levelup,andcompetewithotherstostaymotivatedinthelearningprocess. Kahoot! Kahoot!isaneducationalgame-basedlearningplatformthatteacherscanuseintheclassroom,butitusesmanygamemechanicsthatfollowthegamificationmethodology.Ithasa"ghostmode"whereinstudentscanchallengethemselvestobeattheirscores,andithasleaderboardstocompetewithoneanother.Userscreatetheirgamesandquizzeswhichtheythensharewithotherteachers,students,oruserswhomaywanttoplaythemonlineatanytimeofday. GoogleRead-Alongapp TheGoogleRead-Alongappisagreatexampleofgamificationineducation.Itusesgamifiedfeaturessuchaspointsandbadgestohelpimprovethereadingexperienceforyounglearnerswhoarejustbeginningtheirjourneywithbooks.Thiscanbeusedinbothprimaryandsecondaryschools,especiallywhenmotivatingstudentstowardliteracygoalsandimprovingtheiroverallreadingskills. GamificationInBusiness Businessesarealsoincreasinglyutilizinggamificationtoimproveemployeeresultsbymakingthetediumofdailyworkintoafunandproductiveexercise. Hereareafewexamplesofgamificationinbusiness: 1.InteractiveLeaderboards Leaderboardsareagreatwayofencouragingemployeestokeepimproving.Bymakingthemawarethattherestoftheteamcanseetheirprogress,leaderboardshelpmotivateemployeestoperformbetterandaimhigher.Theyalsohelpcreatecompetitionwithinteams,whichcanleadtoimprovedteamworkandcollaborationamongfellowemployeeswhoareworkingtowardacommongoal. 2.Spin-To-Wins Spin-to-winsareagreatwaytomotivateemployeestowardbetterperformance.Itissimilartothe"spin"featureonslotmachinesinthatitencouragesuserstokeepplaying;theallureofwinningbigtimeorgainingsomethingvaluabletoimprovetheirUserExperienceencouragesthemtoperformbetter. 3.GoalTrackingProgressBar Goaltrackingprogressbarsareagreatwaytomotivateemployeestowardachievingsetgoals.Thebarmakesthemawareoftheirperformanceandcomparesitwiththecompany'soverallgoal,thusmakingthemmoredeterminedthanevertodobetter.Thesecanbeappliedinbothsmallbusinessesandlargecorporationswhereemployeesworktogethertoachievebetterresultsforthecompany. 4.Point-BasedTravelOpportunities Point-basedtravelopportunitiesareanewandeffectivewaycompaniesaremotivatingtheiremployees.Improvedworkresultsleadtoacquiringpoints,whichlaterrewardemployeesthroughallowingthemtopartakeinevents,travelopportunities,andmore. stockphotomania/Shutterstock.com 5.EmployeePointsRewardPrograms Employeepointsrewardprogramsareanothergamificationexampleusedinthebusinessworld.Theseallowemployeestoreceivepointsforimprovedperformance,enhancedcustomersatisfactionlevels,andbetterattendanceatwork.Thepointscanthenberedeemedforgreatprizesorrewards,suchasrestaurantgiftcardsormovietickets. Didyouknow?Employeeswhoparticipateingamificationare50%moreproductiveand60%moreengaged. FrequentlyAskedQuestions(FAQS) Isgamificationrelevantonlytolearning? No.Gamificationcanbeappliedtoanyactivityorgoalthatneedsencouragementandmotivationtowardbetterperformance,thusresultinginimprovedresultsfortheindividualandtheirteam. Whoinventedgamification,andwhendiditstart? NickPelling,computerprogrammerandinvestigativewriter,coinedtheterm"gamification"in2002. Dogamesreallyhelpyoulearn? Theanswerdependsonhowwell-designedtheeducationalgameis.Insomecases,studieshaveshownthatgamesmayhelpstudentslearnbetterandfastercomparedtotraditionalteachingmethods. Howdoesgamificationhelpinlearningtechniques? Gamificationforlearningisnotjustforentertainment.Itcanalsobeappliedtolearnnewtechniquesbyusingvariousincentivestoencouragepeopletoexplorenewwaysofdoingthings. HowdoIdesignmylearninggameeffectively? Generallyspeaking,alearninggameincludesthreethings:adefinedgoal,asetofrules,andawaytoearnpoints.Ideally,itwouldalsoinvolvesomesortofengagementfromtheuser,andbeeasytocomprehendwhilestayingrelevanttoyourendtopic. Conclusion bluesroad/Shutterstock.com Gamificationisagreatwaytohelpindividualsinthelearningprocessandmotivatethemtoperformbetter.Leaderscanincorporategamificationintovariousactivitiesandgoalsthatneedencouragementforbetterresults. TolearnmoreabouteLearningandtraining,visitourblogateWyse. Sources: Theimportanceofgamificationinhumanresources TopGamificationStatisticsof2020:NextLevelGaming TheInfluencesofEmotiononLearningandMemory ISGAMIFICATIONEFFECTIVE:THENEUROSCIENCEOFGAMIFICATIONINONLINELEARNING Game-BasedLearningvsGamification 10ExamplesofGamificationforEmployeeEngagement 25InsightfulGamificationStats,Facts,&Trendsfor2020 HOWDOESGAMIFICATIONAFFECTTHELEARNINGPROCESS? eWyse eWyseisanaward-winningagency,usingauniquemethodologycalledthe3CApproachtohelpbuildperfecteLearningcoursesthatengage,entertainandeducatelearnerswhilehelpingcompaniestoreachtheirobjectives.Let’sdiscussyourideas! VisitWebsite ReadAlso 6KillerExamplesOfGamificationIneLearning(UpdatedIn2020) 6ReasonsWhyGamificationEnhancesTheLearningExperience TopGamificationLearningManagementSystems(2022) 23EffectiveUsesOfGamificationInLearning:Part1 DoesGamificationTrulyHelpLearnersAcquireKnowledge? GameMechanics GamificationBenefits GamificationExamples WriteorreadComments Close



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